Monday, October 27, 2008
First game finished
Huh, this was a really tight schedule. We tweaked all stuff in last minutes, but as far as we tested it, the game is actually fun and almost bugless.
Here are the download links:
http://rapidshare.com/files/158218526/Lunch_A_Tree.zip
http://www.mediafire.com/?sharekey=c323700cf7ae4090d2db6fb9a8902bda
[feel free to mirror the game]
For the second theme we have chosen overload
Sunday, October 26, 2008
Last day
The Last day is slowly ticking off :)
Everything should be done in couple of hours.
Tho, we have an problem with graphics.. my PC just doesn't want to read it right.
At this moment Drvarek is nearly done with the work that needs to be done, so
this day before 02:30AM we need to tweak the stuff and hopefully solve the problem that exist
on my PC.
I didn't try the game yet..but i hope this will be playable :P
After all its our first try so we don't expect too much... well i don't.
Everything should be done in couple of hours.
Tho, we have an problem with graphics.. my PC just doesn't want to read it right.
At this moment Drvarek is nearly done with the work that needs to be done, so
this day before 02:30AM we need to tweak the stuff and hopefully solve the problem that exist
on my PC.
I didn't try the game yet..but i hope this will be playable :P
After all its our first try so we don't expect too much... well i don't.
Thursday, October 23, 2008
Tuesday, October 21, 2008
Day Two
The goal for the 2nd day was for each of us to think of some ideas... so we did.
As we spoke hour or so we came up with an idea that could be fun to play,
so the graphic part is on the way.
I think i should make all the graphics in day or max 2 so that Drvarek can work hes part of job
with not such a big pressure :)
OK. what where the ideas.?
Firstly we had some similar ideas so the choice was not on a big list :)
Well, there were some kind of puzzle styles so we throw that in the garbage.
Some "don't let the leaves fall on the ground","sink the leaves","save some % of the healthy leaves",and some kind of collecting points with them(this ideas wasn't clear to me)...
But the last one i mentioned was the winner for the time.
It was some kind of take the leave from position A to position B...
Then Drvarek started to ask me about how do i imagine the game play for it(he explained what he meant with the idea to me before that) and i didn't think for long.
We talked and talked what is good in that, what's not and suddenly we were off of the idea :D
After some time i came up with a new idea:
Like you were the leaf who felt from the tree in some radioactive suspension and become an Super-Leaf with sticky hands. The goal was to climb back to the place from which you have felt off. Of course on the way up there would be traps weight problem,branches that plug ect ect.
This idea was kinda OK but Drvarek suggest that we replace the leaf with an bug that eats the leaves and become more and more heavier, gaining more chance to fall off the tree or something like that, so the player should be careful where to eat, what to eat ect.
That was some mix of Drvarek's and mines idea so we decide to make it so..
More info coming soon
As we spoke hour or so we came up with an idea that could be fun to play,
so the graphic part is on the way.
I think i should make all the graphics in day or max 2 so that Drvarek can work hes part of job
with not such a big pressure :)
OK. what where the ideas.?
Firstly we had some similar ideas so the choice was not on a big list :)
Well, there were some kind of puzzle styles so we throw that in the garbage.
Some "don't let the leaves fall on the ground","sink the leaves","save some % of the healthy leaves",and some kind of collecting points with them(this ideas wasn't clear to me)...
But the last one i mentioned was the winner for the time.
It was some kind of take the leave from position A to position B...
Then Drvarek started to ask me about how do i imagine the game play for it(he explained what he meant with the idea to me before that) and i didn't think for long.
We talked and talked what is good in that, what's not and suddenly we were off of the idea :D
After some time i came up with a new idea:
Like you were the leaf who felt from the tree in some radioactive suspension and become an Super-Leaf with sticky hands. The goal was to climb back to the place from which you have felt off. Of course on the way up there would be traps weight problem,branches that plug ect ect.
This idea was kinda OK but Drvarek suggest that we replace the leaf with an bug that eats the leaves and become more and more heavier, gaining more chance to fall off the tree or something like that, so the player should be careful where to eat, what to eat ect.
That was some mix of Drvarek's and mines idea so we decide to make it so..
More info coming soon
Monday, October 20, 2008
Start Of Experiment
This experiment is inspired by gamasutra article (http://www.gamasutra.com/features/20051026/gabler_01.shtml) which talks about prototyping games under 7 days.
Most rules will be similar to original article with exceptions that there are only 2 people in team and that first one is assigned for game code, while second is assigned for graphics. This is more real since most programmers aren't good at graphics design and vice versa.
Here are the original rules:
Tools we'll be using:
For the first theme we have chosen leaves (as in foilage).
Stay updated for progress report.
Most rules will be similar to original article with exceptions that there are only 2 people in team and that first one is assigned for game code, while second is assigned for graphics. This is more real since most programmers aren't good at graphics design and vice versa.
Here are the original rules:
- Each game must be made in less than seven days,
- Each game must be made by exactly one person,
- Each game must be based around a common theme i.e. "gravity", "vegetation", "swarms", etc.
Tools we'll be using:
- FreeBASIC + HGE (graphics library) + Fmod (audio library)
- Adobe Illustrator, Adobe Photoshop
For the first theme we have chosen leaves (as in foilage).
Stay updated for progress report.
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