Tuesday, December 9, 2008
Late
Hello.. This one will be a little late because i (don't know about Drvarek) have much stuff to do for study and have not much free time. but it'll be here soon :)
Saturday, December 6, 2008
Another new game
I'm working on prototype of another cool new game. The theme is lines. If everything goes well it'll be a top down game where you guide a player to the exit (and maybe you pick up some stuff in the way) while enemies with lasers musn't detect you. The main trick will be in enemies lasers which will be all way around.
While this game is still much in development, evey I can't say if it will be fun to play.
Stay tuned and hope for monday release!
While this game is still much in development, evey I can't say if it will be fun to play.
Stay tuned and hope for monday release!
Monday, December 1, 2008
New game as a surprise :)
Hey,
The game code porting is going slow, cause I really don't know to read DOS (~10 year old) C++ code. In meanwhile we made a cool little game that features mechanics of Lights Out, but with cool shaped maps and pentomino blocks (older brother of Tetris).
Get it here (shapes.zip):
http://www.mediafire.com/?sharekey=c323700cf7ae4090d2db6fb9a8902bda
Also, we're planning to make another cool game.
Stay tuned.
Monday, November 24, 2008
Poo Game Uploaded
New week, new game.
Stupidity was a reall challenge, but it turned out pretty good.
Download links:
http://www.mediafire.com/?sharekey=c323700cf7ae4090d2db6fb9a8902bda
Feel free to make mirrors.
Next project will be kinda different. We're planning on porting an old dos game to windows and then adding better resolution support, better graphics and sounds. Also, this project won't be limited to one week.
Tuesday, November 18, 2008
Fluid Wars 2.0 Uploaded
Monday, November 17, 2008
Something different
Hey. We were busy with real life for whole week and didn't have any time to work on our game, so the new game will be out next monday (it's still a game in a week, but with 1 week delay :)
But we have a little surprise - I've been working on a cool game with fluid mechanics and it'll be ready for download tommorow. I'm just giving it finishing touches.
But we have a little surprise - I've been working on a cool game with fluid mechanics and it'll be ready for download tommorow. I'm just giving it finishing touches.
Wednesday, November 12, 2008
Another bug fixed
Hey guys. I found another mistake (made by me) in designing the level 3
in the older version you can't get to the key... the ball doesn't want to go in the space where key is. :)
now i removed one brick and its OK. now these 6 levels we made can be finished.
once again sorry for bugs. it wasn't easy to make something with time we had..
in the older version you can't get to the key... the ball doesn't want to go in the space where key is. :)
now i removed one brick and its OK. now these 6 levels we made can be finished.
once again sorry for bugs. it wasn't easy to make something with time we had..
Monday, November 10, 2008
Fixed a bug, next theme announcement
The original release of Sticky had a bug that caused problems with ending level 2.
Bug is now fixed, so just re-download game from previous post.
Next theme - Stupidity
Bug is now fixed, so just re-download game from previous post.
Next theme - Stupidity
Third game ready!
Well, what to say? We're few hours late (again). Game has some slight movement bugs, but let's hope you'll forgive us that. It turned out pretty good even due tons of problems and lack of creativity. Anyone proposing some good simple 2D physics library?
Download links:
http://rapidshare.com/files/163249562/Sticky.rar
http://www.mediafire.com/?sharekey=c323700cf7ae4090d2db6fb9a8902bda
Feel free to make mirrors.
Due to extra lack of free time, next theme still isn't decided. We'll probably publish next theme tomorrow.
Thursday, November 6, 2008
Sticky 1st review
graphics are on the way.
here is an screenshot :) :
http://i414.photobucket.com/albums/pp226/Ribek/bgd.jpg
here is an screenshot :) :
http://i414.photobucket.com/albums/pp226/Ribek/bgd.jpg
Wednesday, November 5, 2008
Overload expanded
hey i was bored in the school so i made 4 new levels
now there are 10. not 6
here's the rapidshare link :
http://rapidshare.com/files/160848710/overload.rar.html
now there are 10. not 6
here's the rapidshare link :
http://rapidshare.com/files/160848710/overload.rar.html
Monday, November 3, 2008
Game 2 is up!
This game turned out really great. Once more sorry for few hours of delay, but we're really busy with real life, so better now then never ;)
Download links:
http://rapidshare.com/files/160459486/Overload.zip
http://www.mediafire.com/?sharekey=c323700cf7ae4090d2db6fb9a8902bda
As usual, feel free to make mirrors.
Next theme - Sticky
Ending phase
OK the game is 99,99% done :)
Yes we know we're a little late, but we have nasty days in school so don't take this to hard on us :)
The only thing that needs to be done is some tweaking on levels
But i can say.. I'm proud on this one.
Hope u guys will like it too :)
well... i go tweak a little :D
download links will be here soon ( I hope )
Yes we know we're a little late, but we have nasty days in school so don't take this to hard on us :)
The only thing that needs to be done is some tweaking on levels
But i can say.. I'm proud on this one.
Hope u guys will like it too :)
well... i go tweak a little :D
download links will be here soon ( I hope )
Saturday, November 1, 2008
Overload
the overload theme is in working progress
i made some graphics for it
here is an example screen:
http://i414.photobucket.com/albums/pp226/Ribek/exmpl.jpg
i made some graphics for it
here is an example screen:
http://i414.photobucket.com/albums/pp226/Ribek/exmpl.jpg
Monday, October 27, 2008
First game finished
Huh, this was a really tight schedule. We tweaked all stuff in last minutes, but as far as we tested it, the game is actually fun and almost bugless.
Here are the download links:
http://rapidshare.com/files/158218526/Lunch_A_Tree.zip
http://www.mediafire.com/?sharekey=c323700cf7ae4090d2db6fb9a8902bda
[feel free to mirror the game]
For the second theme we have chosen overload
Sunday, October 26, 2008
Last day
The Last day is slowly ticking off :)
Everything should be done in couple of hours.
Tho, we have an problem with graphics.. my PC just doesn't want to read it right.
At this moment Drvarek is nearly done with the work that needs to be done, so
this day before 02:30AM we need to tweak the stuff and hopefully solve the problem that exist
on my PC.
I didn't try the game yet..but i hope this will be playable :P
After all its our first try so we don't expect too much... well i don't.
Everything should be done in couple of hours.
Tho, we have an problem with graphics.. my PC just doesn't want to read it right.
At this moment Drvarek is nearly done with the work that needs to be done, so
this day before 02:30AM we need to tweak the stuff and hopefully solve the problem that exist
on my PC.
I didn't try the game yet..but i hope this will be playable :P
After all its our first try so we don't expect too much... well i don't.
Thursday, October 23, 2008
Tuesday, October 21, 2008
Day Two
The goal for the 2nd day was for each of us to think of some ideas... so we did.
As we spoke hour or so we came up with an idea that could be fun to play,
so the graphic part is on the way.
I think i should make all the graphics in day or max 2 so that Drvarek can work hes part of job
with not such a big pressure :)
OK. what where the ideas.?
Firstly we had some similar ideas so the choice was not on a big list :)
Well, there were some kind of puzzle styles so we throw that in the garbage.
Some "don't let the leaves fall on the ground","sink the leaves","save some % of the healthy leaves",and some kind of collecting points with them(this ideas wasn't clear to me)...
But the last one i mentioned was the winner for the time.
It was some kind of take the leave from position A to position B...
Then Drvarek started to ask me about how do i imagine the game play for it(he explained what he meant with the idea to me before that) and i didn't think for long.
We talked and talked what is good in that, what's not and suddenly we were off of the idea :D
After some time i came up with a new idea:
Like you were the leaf who felt from the tree in some radioactive suspension and become an Super-Leaf with sticky hands. The goal was to climb back to the place from which you have felt off. Of course on the way up there would be traps weight problem,branches that plug ect ect.
This idea was kinda OK but Drvarek suggest that we replace the leaf with an bug that eats the leaves and become more and more heavier, gaining more chance to fall off the tree or something like that, so the player should be careful where to eat, what to eat ect.
That was some mix of Drvarek's and mines idea so we decide to make it so..
More info coming soon
As we spoke hour or so we came up with an idea that could be fun to play,
so the graphic part is on the way.
I think i should make all the graphics in day or max 2 so that Drvarek can work hes part of job
with not such a big pressure :)
OK. what where the ideas.?
Firstly we had some similar ideas so the choice was not on a big list :)
Well, there were some kind of puzzle styles so we throw that in the garbage.
Some "don't let the leaves fall on the ground","sink the leaves","save some % of the healthy leaves",and some kind of collecting points with them(this ideas wasn't clear to me)...
But the last one i mentioned was the winner for the time.
It was some kind of take the leave from position A to position B...
Then Drvarek started to ask me about how do i imagine the game play for it(he explained what he meant with the idea to me before that) and i didn't think for long.
We talked and talked what is good in that, what's not and suddenly we were off of the idea :D
After some time i came up with a new idea:
Like you were the leaf who felt from the tree in some radioactive suspension and become an Super-Leaf with sticky hands. The goal was to climb back to the place from which you have felt off. Of course on the way up there would be traps weight problem,branches that plug ect ect.
This idea was kinda OK but Drvarek suggest that we replace the leaf with an bug that eats the leaves and become more and more heavier, gaining more chance to fall off the tree or something like that, so the player should be careful where to eat, what to eat ect.
That was some mix of Drvarek's and mines idea so we decide to make it so..
More info coming soon
Monday, October 20, 2008
Start Of Experiment
This experiment is inspired by gamasutra article (http://www.gamasutra.com/features/20051026/gabler_01.shtml) which talks about prototyping games under 7 days.
Most rules will be similar to original article with exceptions that there are only 2 people in team and that first one is assigned for game code, while second is assigned for graphics. This is more real since most programmers aren't good at graphics design and vice versa.
Here are the original rules:
Tools we'll be using:
For the first theme we have chosen leaves (as in foilage).
Stay updated for progress report.
Most rules will be similar to original article with exceptions that there are only 2 people in team and that first one is assigned for game code, while second is assigned for graphics. This is more real since most programmers aren't good at graphics design and vice versa.
Here are the original rules:
- Each game must be made in less than seven days,
- Each game must be made by exactly one person,
- Each game must be based around a common theme i.e. "gravity", "vegetation", "swarms", etc.
Tools we'll be using:
- FreeBASIC + HGE (graphics library) + Fmod (audio library)
- Adobe Illustrator, Adobe Photoshop
For the first theme we have chosen leaves (as in foilage).
Stay updated for progress report.
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